Creature — Kor Knight 2/2,  1W (2)
Common
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
2/3
Flying
LEVEL 4+
4/4
Flying, vigilance
Illus. Matt Cavotta
6/15/2010: The abilities a leveler grants to itself don't overwrite any other  abilities it may have. In particular, they don't overwrite the  creature's level up ability; it always has that.
6/15/2010: Effects that set a leveler's power or toughness to a specific value,  including the effects from a level symbol's ability, apply in timestamp  order. The timestamp of each level symbol's ability is the same as the  timestamp of the leveler itself, regardless of when the most recent  level counter was put on it.
6/15/2010: Effects that modify a leveler's power or toughness, such as the  effects of Giant Growth or Glorious Anthem, will apply to it no matter  when they started to take effect. The same is true for counters that  change the creature's power or toughness (such as +1/+1 counters) and  effects that switch its power and toughness.
6/15/2010: If another creature becomes a copy of a leveler, all of the leveler's  printed abilities -- including those represented by level symbols -- are  copied. The current characteristics of the leveler, and the number of  level counters on it, are not. The abilities, power, and toughness of  the copy will be determined based on how many level counters are on the  copy.
6/15/2010: A creature's level is based on how many level counters it has on it,  not how many times its level up ability has been activated or has  resolved. If a leveler gets level counters due to some other effect  (such as Clockspinning) or loses level counters for some reason (such as  Vampire Hexmage), its level is changed accordingly.
Legal in Vintage (Type 1)
Legal in Legacy (Type 1.5)
Legal in Extended (Type 1.X)
Legal in Classic (MTGO)
Legal in Commander
Legal in Modern
                                                             
    
 
            